Friday, February 1, 2008

CAPS Interview


Here's an interview with me that was published in the Cartoon Art Professional Society's Newsletter a couple of months ago.

1. Where are you from, and where do you live/work now?
I am originally from Sacramento, CA, and after a stint working as an animator in Marin County, moved to Los Angeles to pursue freelance illustration in 2002. I work primarily from my home.

2. Do you have a spouse and kids? Their names?
No spouse, no kids.



3. How long have you been a CAPS member?
I think I joined a little bit after I moved to LA. Since 2003 probably.

4. Please list some highlights from your resume.
-"What's Your Claim to Fame?" published in National Lampoon.

-Animator at LucasArts on "Full Throttle", "The Curse of Monkey Island" and "Herc's Adventures" among others.

-Won a Xeric Foundation grant and self-published two issues of my comic book, Saturday Nite, followed by various sketchbooks and minis.



-Asked to do a comic story for WritersCorps book, Smart Mouth (alongside Nina Paley, Spain, Derek Kirk Kim, Gabrielle Gamboa)

-Art Directed flash animated short "Clockwork Rocker", was background artist for web cartoon "Rip Van Nelly" for rapper Nelly.

-Storyboards for film and TV including Sky Captain and the World of Tomorrow, TMNT, Anacondas: Hunt for the Blood Orchid, "Growing Up Creepie" and "Wolverine and the X-Men".

-Contributor to Komikwerks Anthology "Thrills and Chills" with my story "Reality TV"




-Contributed to "Babes in Space" anthology with "Fly Me to the Moon", featuring my character, Nora Drenalin: Teen Space Ranger

-Self-published minicomic "Vice" gets 9 out of 10 stars from Sequential Tart

-Interviewed in "24 Hours Later" a documentary about 24-hour comics.

-Won spot in Aphrodisia: Art of the Female Form in '05 and '06

5. When did you know you wanted to be a cartoonist/writer?
I wrote and drew my own comics and cartoons ever since I was a kid. It's always been a part of my life.

6. Did you go to school for art/writing? Where?
I graduated from Chico State with a major in illustration and a minor in art history. I continue to take classes occasionally at places like the L.A. Academy of Figurative Art.

7. Who was the first cartoonist/writer you ever met?
Probably Steve Leialoha, at a comic convention in Sacramento in the 70's.

8.What artists/writers of all time influenced you in your formative years?
I had access to a lot of old Silver Age and early 70's comics from a very early age and had a lot of influences come and go. Some of the most memorable and influential included Jim Aparo's Phantom Stranger and Paul Gulacy's Shang-Chi, Master of Kung Fu. I think what appealed to me most about those comics were their cinematic sense of atmosphere and storytelling. Aparo frequently used Dutched angles and often threw characters into full or partial silhouette. Gulacy would slow down time by breaking an action down into small parts, often focusing on inserts or peripheral information (following a beer bottle as it rolls across the floor, for example). My very favorite comics, however, were the short horror story anthologies like The Unexpected, Creepie, Eerie, House of Secrets, etc. I appreciated how much story they were able to pack into just a few pages. I felt the same way about Mad magazine, which I read a lot. I usually didn't follow serialized comics over a long period of time; I had no patience for that...I liked complete, self-contained stories. In college I had a weekly comic strip in the campus paper, which was a blatant Jules Feiffer rip off.

9. What current artists/writers inspire you today?
Mitch O'Connell, Dan Clowes, Crumb, Serge Clerc, Dave Cooper, Ben Caldwell, Shane Glines, Bruce Timm, Derek Kirk Kim, Kyle Baker, Alex Toth. The list goes on and on...

10. What was the first cartooning/writing gig for which you were paid?
I was hired as an intern illustrator / graphic designer at The Modesto Bee out of college.

11. What was your first big break and who gave it to you?
Sam Gross bought a cartoon I did called "What's Your Claim to Fame?" which appeared in National Lampoon in 1989. A few years later Gary Winick hired me to work at LucasArts as an animator, where I stayed for 9 years. The Xeric Foundation Grant for my comic book Saturday Nite helped my comics work reach a wider audience. As a storyboard artist, Kerry Conran's Sky Captain and the World of Tomorrow was my first substantial gig, lasting about eight months and subsequently opening a few doors.

12. What was the worst job you ever had (not necessarily in the cartooning field)?
I worked at a car wash in Sacramento one summer. People can be very picky and protective when it comes to their cars, and that would often create some tension. Plus, any outdoor job in Sacramento during the summer will be a sucky job.

13. Cartoonistically speaking, what was your favorite project/job?
I did a comic book a few years ago for the 24-hour Comics Challenge. It was a Twilight Zone type of story called "VICE" about magic fortune cookies. What I liked most was how the story, even though I had no idea where it was going when I started, fell together perfectly (with all it's thematic complexities and twist ending) in less than 24 hours. I didn't actually finish the artwork within the 24-hour timeframe, but I felt it deserved to be finished, so I gave it a second 24 (nonconsecutive) hours to finish the inking and lettering. I self published it as a minicomic and it got 9 out of 10 stars from Sequential Tart! It also sold well at APE and Comic-Con.



14. What is your medium of choice?
Pencil and paper. I also like to add tone or color in the computer.

15. Specific tools you like to use (type/brand of paper, specific brushes, paint, ink, etc.)?
Col-erase Indigo Blue pencil on white bond paper. Regular black graphite pencils smear too much for my taste. When I ink, I use a Sharpie, or sometimes a Pigma brush pen. I generally do color in Photoshop.

16. What are your work habits/routine?
Actually, I'm kind of an artistic chameleon when it comes to my comics; I experiment a lot. I work in the manner that the particular comic story is asking me to work. Look at my comics over the years and it looks like I have multiple personalities; each project different from the other, but internally consistent.

17. What is your philosophy regarding your work - for instance, what are you trying to achieve?
As an artist, I just try to do the type of work I would enjoy as an audience.

18. What is the greatest lesson you have learned in your profession?
The work will be easier, and the final product better if you can make the work fun for yourself.

19. If something could be invented to make your job easier, what would it be?
On my computer, a "fix" button.

20. Any interesting people you've worked with?
My first full-time art job was at LucasArts, and I was floored to find Ken Macklin (Dr. Watchstop), and Brent Anderson (Astro City) working there; its a shock when someone who you were a geeky fan of as a kid is suddenly one of your professional peers.

21. Any side interests? "When I'm not drawing/writing, I like to...
I've been trying to learn to play piano and oil paint. I cuddle my DVD collection daily.

22. If you have any fans, what is your best fan story?
No specific stories, and its been a while since I've gotten fan mail for my comics, but it was neat to get fan mail from places as far away as Glasgow, or Paris. People have also sent me stuff like their own comics work and drawings, which was fun. I get the occasional email from people wanting advice on storyboarding as a career. Actually, after working on some LucasArts games, I have gotten a couple of strange emails and phone calls from Star Wars fans who somehow tracked me down at home thinking I could answer their game tech support question or somehow give them some inside information about the Sarlacc in Return of the Jedi.

23. What are you working on right now?
I'm not working on anything at the moment, which is a good opportunity to revisit the multitudes of personal projects I've put on the back burner. I've also been working on a couple of screenplays, since that's something I've always wanted to do. If nobody wants to buy my screenplays, they'll probably end up as comic books instead. I'm also trying to learn an animation/paint program called Bauhaus Mirage and a 3D animation program called Animation: Master. I have an idea for a themed sketchbook project which I hope to have done for Comic-Con next year.

24. What is your dream project to work on?
What I really want to work on is just something that I can feel proud to have worked on; where the creator clearly personally cares about the work and isn't bending his vision to appeal to a certain demographic to sell the maximum number of units. That said, I really like old film noir movies and old sci-fi and horror movies like Metropolis, Things to Come, T-Men, I Married a Monster from Outer Space, The Brain That Wouldn't Die. I wouldn't mind doing something that embraces some kind of retro aesthetic.

25. Any additional tales to tell regarding your career?
Once upon a time there was a cartoonist who created three websites. Their names were
http://www.satnitesite.8k.com, http://ansonart.tripod.com and http://www.badjoojoo.8m.com. They chased down Goldilocks, ate her up, and they all lived happily ever after. The End.

Monday, January 14, 2008

Ah, The Olden Days...

Here are some samples of my animation work for LucasArts Entertainment. These sample reels were originally assembled for an old, old version of my portfolio website. There are shots here from Full Throttle, Herc's Adventures, unused versions of The Dig, Curse of Monkey Island, an aborted Indiana Jones project, Sam and Max Hit the Road and Mortimer and Riddles of the Medallion.

Anson




Monday, December 24, 2007

Christmas Greetings from the White House

Here's a classic bit of Christmas cheer from Laura "Pickles" Bush as featured a couple of years ago on the Mike Malloy Show.

Tuesday, December 18, 2007

Sketchy Women



After several months of neglect, I finally decided to acquaint myself with my recently purchased Motion Computing Tablet PC. Although I had doodled a few minutes at a time on a few of the drawing and painting programs I have loaded on my machine, I hadn't really sat down and got down to the business of doing some serious digital drawing. So I opened up Sketchbook Pro and started playing around with some of the tools. Oh how I love the custom brush tool! Being able to create a brush that responds and acts exactly the way you want it to was a revelation! And having the ability to have multiple undos and several saved versions of a drawing was an added bonus! My first drawings here are of Jane Greer as Kathie Moffat in Jacques Tourneur's Out of the Past...probably one of the most bad-ass femme fatales to walk all over a man in film noir history. I didn't capture much of a likeness, but I was happy that the versatility of drawing digitally had the effect of helping me loosen up a little. I took my tablet to a life drawing session at Los Feliz Life Drawing Workshop last night (http://myspace.com/losfelizlifedrawing ) and started doing gesture sketches with it, but by the time we got to the longer poses, my battery was wearing down, and I had to switch to my backup, a sketchpad and a ball point pen. Here are a couple of those sketches.

-Anson


Tuesday, December 11, 2007

Beyond Our Borders (Part 1)

Over the years, I've managed to collect a lot of really excellent comic art and illustration from all over the world. While a good number of these foreign publications make it your local US retailer, there are quite a few that don't. I thought I'd share with you a few samples from my own collection that I think are some of the best around.



I visited China a few years ago, and while browsing in a bookstore, I stumbled across this book, which is a full-color, beautifully illustrated collection of 120 Chinese maidens. Luckily, I got the last one. There were so many incredible images in this book, I had trouble picking which ones to include in the blog.









L'Association consistently publishes some of the best comics being made today. Francois Ayroles' "Notes Mesopotamiennes" is no exception. This comic caught my eye at a party that took place in the Last Gasp warehouse in San Francisco during APE a few years back. There was only one copy, but one look and I knew I had to buy this. Francois Ayroles artwork is spare and each panel is brilliantly composed. A great inspiration for any comic artist.





By the way, if any of you out there can read French or Chinese and would care to translate, please feel free!

-Anson

Tuesday, December 4, 2007

What's Been Bugging Me Lately


Here are a few examples of some concept and storyboard work I created for a computer game called Insecticide, by Crackpot Entertainment. The game is scheduled to be released on PC and Nintendo DS in January of 2008. Check out the website at http://www.insecticidethegame.com.

-Anson








Tuesday, November 27, 2007

Where's Anson?

In the last blog, I wrote about how I appeared as an extra in the CBS series NUMB3RS. Since you were up to something SO MUCH MORE IMPORTANT than witnessing my NETWORK TV DEBUT, I'll clue you in on what you missed.



I was in this shot for the original take. Apparently, they reshot the scene while Michael Aushenker and I took a lunch break. Notice our empty "booth" on the right. This is an outrage! Where is my union representative!



In this shot, as you can see, I'm explaining it all (far left). Even in this minor scene, you can see how I project an air of wisdom...a man of the world...the go-to guy...the man with the plan. Now that's talent. AND YOU MISSED IT!



In this scene, comic creator Seth Marlowe (guest star Ben Feldman) stares me (far right) down before the final confrontation. We then duke it out in a gritty fistfight of good versus evil where I ultimately end up triumphant. AND YOU MISSED IT!



In the next scene Megan Reeves (series regular Diane Farr) turns around and locks eyes with me across the crowded auditorium. She then runs over, kisses me passionately, and thanks me for my heroism. AND YOU MISSED IT!

Actually, so did I.

Anson