Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, December 25, 2013

Lost LucasArts

I worked on a lot of projects during my time at LucasArts that were announced to the public, but later cancelled or changed before being released.   This has generated some interest from some hardcore LucasArts fans in some of these discarded materials.  Going through my old files, I recently dug up some old animation I did on some of these games.  I put together some of them into a reel, and have included some descriptions of these materials.



1. Herc's Adventures
These are "clean" versions of some of the animation I did for this game.  Sometimes you can't always appreciate the animation as well with all the backgrounds, scrolling and activity going on during gameplay.  Also--especially with sprite-oriented games, sometimes things can be lost in the translation during processing.  These clean versions give you a better look at the original feel of the animation.

By the way, if the flame in the Hades animation looks familiar, it may be because I pretty much used the same animation as when I animated the flames in Ben's motorcycle exhaust in Full Throttle.  That in turn may look familiar because I pretty much copied it frame by frame from the flames from the dragon in Disney's Sleeping Beauty!

2. Full Throttle
Here's a clean version of the run cycle used in a cutscene in Full Throttle where Ben tries to escape from a big ball of flame on an airplane (if I'm remembering correctly)

3. Ghoul Patrol
Raw animation from Ghoul Patrol.

4. Loom
This was animated for a cutscene in the 256 color version of Loom.  I don't remember for sure if this version of the animation appeared in the final version of the released game.

5. The Dig (Brian Moriarity Version)
Here is some animation from the Brian Moriarity version of The Dig.  The first shot is a walk cycle of the creature that is reincarnated for this early version of the skeleton puzzle.  The second shot is a death-by-electrocution animation cutscene of a sea creature.  Somewhere, there exists an animation I did of two of these creatures ripping one of the characters in two.  The third shot is the reincarnation shot of the creature in the skeleton puzzle.

6. The Dig (Noah Falstein Version)
Here are some walk-cycle animations I did of some creatures for the Noah Falstein version of The Dig. The premise in this version of the game was that the world was inhabited by a dying race of six-limbed creatures.  Because of this, much of the technology could only be operated by the surviving natives, or by the cooperation of two human characters (it was to be a multi-player game.)  The most feared creature in the game was the Terrabat, a creature with a pair of claws and two pairs of wings.  A couple of Terrabat animations are shown here.

I have another reel here of animation from various LucasArts games (as they appear in the released product).  There are also some animations from the Moriarity version of The Dig and a test animation from the unreleased Indiana Jones and the Iron Phoenix.



Sunday, October 16, 2011

High and Dry




Power point presentations can often be dull and dry and often put viewers to sleep. With this in mind, Big Block, a digital Production studio in Santa Monica, hired me to do some cartoons for their Oracle Configurator presentation that was shown at Oracle Open World in San Francisco. I drew the cartoons and they animated my assets in AfterEffects. Thanks to all the nice people at Big Block for the work!



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Devin R. Bruce has started a new comics related podcast and blog called "Scotch and Comics". In the first episode of his podcast, he reviews several comics, including my own "Vice" Check it out!

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For those who are wondering, I'm currently working on a project with The Third Floor, currently Hollywood's biggest digital previs company. Great company, great people!

Thursday, May 7, 2009

Wolverine, Bub!



Well, "X-Men Origins: Wolverine" is out and doing strong box office. And on the Nicktoons network, the new X-Men cartoon series, "Wolverine and the X-Men" is well under way. I happened to storyboard on an episode of that series, the one premiering this Friday, called "Code of Conduct". My scenes are basically a warehouse fight involving Wolverine, Rogue, and a bunch of ninjas, with an appearance by the Silver Samurai. The scene required a lot of martial arts and swordplay, so I really had to bone up with a lot of research of old ninja movies, anime (particularly Samurai Champloo), some of my favorite Bruce Lee and Jackie Chan movies, and Kill Bill. From what I understand, this episode was banned in the UK (the entire first season has already had it's run overseas) for it's use of swordplay.

Here's a taste of the episode with a few samples of my storyboards on my Flickr site.

EDIT: I got the airdate based on the episode number (17) and the episodes already aired. When I wrote this, I was unaware that the show had taken a two month hiatus. The episode will air at a later date.

Friday, October 17, 2008

Dubyamation

Oliver Stone's George W. Bush biopic opens today. In honor of that, the film held a mashup contest in conjunction with YouTube, using clips supplied on the site (http://www.youtube.com/user/wthefilm). The prize package includes a Mac Pro, a video camera and a copy of FinalCut Express. I wanted to do something with animation, but unfortunately between doing my taxes and some freelance work, I was left with a little more than two days to put something together. Anyways, here's my entry, wish I could have done more, but I think it came out okay all things considered.

Friday, May 9, 2008

Nocturna and Mr. Collieu

I first heard about Nocturna many years ago on the Drawing Board, and eagerly awaited it's release. Apparently, the English language version was released in Europe last year, but I never heard anything about a US release. Anybody out there in animation land have any of the inside dope on this film? Will there be a US theatrical and/or DVD release?





Apparently, there is another film on the way by the same makers with a similar style called Mr. Collieu. Anyone know anything about it?

Sunday, March 2, 2008

Coming To A Computer Near You

Here's the latest trailer for Insecticide, the new game from Crackpot Entertainment, to which yours truly contributed a bunch of concept art and storyboards.



And here's another...



More info is on the website: http://www.insecticidethegame.com

Anson

Friday, February 1, 2008

CAPS Interview


Here's an interview with me that was published in the Cartoon Art Professional Society's Newsletter a couple of months ago.

1. Where are you from, and where do you live/work now?
I am originally from Sacramento, CA, and after a stint working as an animator in Marin County, moved to Los Angeles to pursue freelance illustration in 2002. I work primarily from my home.

2. Do you have a spouse and kids? Their names?
No spouse, no kids.



3. How long have you been a CAPS member?
I think I joined a little bit after I moved to LA. Since 2003 probably.

4. Please list some highlights from your resume.
-"What's Your Claim to Fame?" published in National Lampoon.

-Animator at LucasArts on "Full Throttle", "The Curse of Monkey Island" and "Herc's Adventures" among others.

-Won a Xeric Foundation grant and self-published two issues of my comic book, Saturday Nite, followed by various sketchbooks and minis.



-Asked to do a comic story for WritersCorps book, Smart Mouth (alongside Nina Paley, Spain, Derek Kirk Kim, Gabrielle Gamboa)

-Art Directed flash animated short "Clockwork Rocker", was background artist for web cartoon "Rip Van Nelly" for rapper Nelly.

-Storyboards for film and TV including Sky Captain and the World of Tomorrow, TMNT, Anacondas: Hunt for the Blood Orchid, "Growing Up Creepie" and "Wolverine and the X-Men".

-Contributor to Komikwerks Anthology "Thrills and Chills" with my story "Reality TV"




-Contributed to "Babes in Space" anthology with "Fly Me to the Moon", featuring my character, Nora Drenalin: Teen Space Ranger

-Self-published minicomic "Vice" gets 9 out of 10 stars from Sequential Tart

-Interviewed in "24 Hours Later" a documentary about 24-hour comics.

-Won spot in Aphrodisia: Art of the Female Form in '05 and '06

5. When did you know you wanted to be a cartoonist/writer?
I wrote and drew my own comics and cartoons ever since I was a kid. It's always been a part of my life.

6. Did you go to school for art/writing? Where?
I graduated from Chico State with a major in illustration and a minor in art history. I continue to take classes occasionally at places like the L.A. Academy of Figurative Art.

7. Who was the first cartoonist/writer you ever met?
Probably Steve Leialoha, at a comic convention in Sacramento in the 70's.

8.What artists/writers of all time influenced you in your formative years?
I had access to a lot of old Silver Age and early 70's comics from a very early age and had a lot of influences come and go. Some of the most memorable and influential included Jim Aparo's Phantom Stranger and Paul Gulacy's Shang-Chi, Master of Kung Fu. I think what appealed to me most about those comics were their cinematic sense of atmosphere and storytelling. Aparo frequently used Dutched angles and often threw characters into full or partial silhouette. Gulacy would slow down time by breaking an action down into small parts, often focusing on inserts or peripheral information (following a beer bottle as it rolls across the floor, for example). My very favorite comics, however, were the short horror story anthologies like The Unexpected, Creepie, Eerie, House of Secrets, etc. I appreciated how much story they were able to pack into just a few pages. I felt the same way about Mad magazine, which I read a lot. I usually didn't follow serialized comics over a long period of time; I had no patience for that...I liked complete, self-contained stories. In college I had a weekly comic strip in the campus paper, which was a blatant Jules Feiffer rip off.

9. What current artists/writers inspire you today?
Mitch O'Connell, Dan Clowes, Crumb, Serge Clerc, Dave Cooper, Ben Caldwell, Shane Glines, Bruce Timm, Derek Kirk Kim, Kyle Baker, Alex Toth. The list goes on and on...

10. What was the first cartooning/writing gig for which you were paid?
I was hired as an intern illustrator / graphic designer at The Modesto Bee out of college.

11. What was your first big break and who gave it to you?
Sam Gross bought a cartoon I did called "What's Your Claim to Fame?" which appeared in National Lampoon in 1989. A few years later Gary Winick hired me to work at LucasArts as an animator, where I stayed for 9 years. The Xeric Foundation Grant for my comic book Saturday Nite helped my comics work reach a wider audience. As a storyboard artist, Kerry Conran's Sky Captain and the World of Tomorrow was my first substantial gig, lasting about eight months and subsequently opening a few doors.

12. What was the worst job you ever had (not necessarily in the cartooning field)?
I worked at a car wash in Sacramento one summer. People can be very picky and protective when it comes to their cars, and that would often create some tension. Plus, any outdoor job in Sacramento during the summer will be a sucky job.

13. Cartoonistically speaking, what was your favorite project/job?
I did a comic book a few years ago for the 24-hour Comics Challenge. It was a Twilight Zone type of story called "VICE" about magic fortune cookies. What I liked most was how the story, even though I had no idea where it was going when I started, fell together perfectly (with all it's thematic complexities and twist ending) in less than 24 hours. I didn't actually finish the artwork within the 24-hour timeframe, but I felt it deserved to be finished, so I gave it a second 24 (nonconsecutive) hours to finish the inking and lettering. I self published it as a minicomic and it got 9 out of 10 stars from Sequential Tart! It also sold well at APE and Comic-Con.



14. What is your medium of choice?
Pencil and paper. I also like to add tone or color in the computer.

15. Specific tools you like to use (type/brand of paper, specific brushes, paint, ink, etc.)?
Col-erase Indigo Blue pencil on white bond paper. Regular black graphite pencils smear too much for my taste. When I ink, I use a Sharpie, or sometimes a Pigma brush pen. I generally do color in Photoshop.

16. What are your work habits/routine?
Actually, I'm kind of an artistic chameleon when it comes to my comics; I experiment a lot. I work in the manner that the particular comic story is asking me to work. Look at my comics over the years and it looks like I have multiple personalities; each project different from the other, but internally consistent.

17. What is your philosophy regarding your work - for instance, what are you trying to achieve?
As an artist, I just try to do the type of work I would enjoy as an audience.

18. What is the greatest lesson you have learned in your profession?
The work will be easier, and the final product better if you can make the work fun for yourself.

19. If something could be invented to make your job easier, what would it be?
On my computer, a "fix" button.

20. Any interesting people you've worked with?
My first full-time art job was at LucasArts, and I was floored to find Ken Macklin (Dr. Watchstop), and Brent Anderson (Astro City) working there; its a shock when someone who you were a geeky fan of as a kid is suddenly one of your professional peers.

21. Any side interests? "When I'm not drawing/writing, I like to...
I've been trying to learn to play piano and oil paint. I cuddle my DVD collection daily.

22. If you have any fans, what is your best fan story?
No specific stories, and its been a while since I've gotten fan mail for my comics, but it was neat to get fan mail from places as far away as Glasgow, or Paris. People have also sent me stuff like their own comics work and drawings, which was fun. I get the occasional email from people wanting advice on storyboarding as a career. Actually, after working on some LucasArts games, I have gotten a couple of strange emails and phone calls from Star Wars fans who somehow tracked me down at home thinking I could answer their game tech support question or somehow give them some inside information about the Sarlacc in Return of the Jedi.

23. What are you working on right now?
I'm not working on anything at the moment, which is a good opportunity to revisit the multitudes of personal projects I've put on the back burner. I've also been working on a couple of screenplays, since that's something I've always wanted to do. If nobody wants to buy my screenplays, they'll probably end up as comic books instead. I'm also trying to learn an animation/paint program called Bauhaus Mirage and a 3D animation program called Animation: Master. I have an idea for a themed sketchbook project which I hope to have done for Comic-Con next year.

24. What is your dream project to work on?
What I really want to work on is just something that I can feel proud to have worked on; where the creator clearly personally cares about the work and isn't bending his vision to appeal to a certain demographic to sell the maximum number of units. That said, I really like old film noir movies and old sci-fi and horror movies like Metropolis, Things to Come, T-Men, I Married a Monster from Outer Space, The Brain That Wouldn't Die. I wouldn't mind doing something that embraces some kind of retro aesthetic.

25. Any additional tales to tell regarding your career?
Once upon a time there was a cartoonist who created three websites. Their names were
http://www.satnitesite.8k.com, http://ansonart.tripod.com and http://www.badjoojoo.8m.com. They chased down Goldilocks, ate her up, and they all lived happily ever after. The End.

Monday, January 14, 2008

Ah, The Olden Days...

Here are some samples of my animation work for LucasArts Entertainment. These sample reels were originally assembled for an old, old version of my portfolio website. There are shots here from Full Throttle, Herc's Adventures, unused versions of The Dig, Curse of Monkey Island, an aborted Indiana Jones project, Sam and Max Hit the Road and Mortimer and Riddles of the Medallion.

Anson




Tuesday, November 20, 2007

A Goy Named Who?


Yes, Jew is my real last name; the one I was born with. Don't bother with all the Hannukah jokes, I've heard them all. The first name is Anson with an "A", not to be confused with my twin brother Benton (with a "B"), who also has a blog and works in the same profession. His blog is located at http://bentonjewart.blogspot.com.

I am an illustrator based in the Los Angeles area (in the hipster neighborhood of Los Feliz) and primarily work on storyboards and concept art for the entertainment industry. Some of my credits include the movies The Chronicles of Narnia: Prince Caspian, TMNT (Teenage Mutant Ninja Turtles), Sky Captain and the World of Tomorrow, Anacondas: Hunt for the Blood Orchid, Inheritance, The Cat in the Hat, and Mr. and Mrs. Smith. I also do stuff for TV: commercials, music videos, series and such. I did a little work on a kids' cartoon called Growing Up Creepie and an upcoming X-Men cartoon called Wolverine and the X-Men. Some of you may have seen a series of music videos I worked on for the Black Eyed Peas called Instant Def.
My storyboard portfolio can be found at http://ansonart.tripod.com.

I also do a bit of comics work, primarily self published, although I've worked for other publishers before. Some time back I received a Xeric Foundation Grant for my comic book Saturday Nite. I published two issues with distribution in the US and abroad to a reasonable amount of acclaim from the comic book press, but more recently, most of my comic book activities have been in self-distributed minicomics and anthology titles. I have a website for my comics you can visit: http://www.satnitesite.8k.com.

Hardcore fans of PC adventure games may recognize my name from the nine years I worked as an animator at LucasArts. Some of the titles I worked on there include Full Throttle, Curse of Monkey Island, Herc's Adventures, Indiana Jones and the Fate of Atlantis, Indiana Jones and the Infernal Machine and Force Commander. I continue to work in the gaming industry with recent titles like Midway's Gauntlet:Seven Sorrows and did a little work on the upcoming A Vampyre Story by Autumn Moon Entertainment (http://www.vampyrestory-game.com) and Insecticide by Crackpot Entertainment (http://www.insecticidethegame.com).

I have lots of personal projects in the works at any given time and plan on posting sketches and reports here at least once a week. Feel free to stop on by and check in every once in a while. To start, here's a drawing of Nora Drenalin: Teen Space Ranger, a character I created a while back for the anthology Babes in Space. The plan is to have a new Nora publication ready for the San Diego Comic Book Convention in 2008.

-Anson