Showing posts with label San Diego Comic Con. Show all posts
Showing posts with label San Diego Comic Con. Show all posts

Wednesday, July 23, 2014

Comic-Con!


As I do every year, I will be tabling at Artists Alley at San Diego Comic-Con.  Stop by and visit me at my table DD24 (Artists Alley is close to Hall Entrance G and my table is usually close to an art school that specializes in anatomy).  I will have copies of my book, Professional Storyboarding: Rules of Thumb available, as well as several new prints -- Black Widow (pictured above), Daredevil, Human Torch and Submariner, and a digital painting of some robots.  I will also have a mini sketchbook of robot thumbnail sketches (pictured below).


I'll have most of my regular items for sale and will be doing sketch commissions.  Come on by and say hello!  Look for this banner:





Sunday, August 23, 2009

Belated Post Comic-Con Report



Well, I've finally managed to get a little free time to blog following the craziness that is the San Diego Comic Con! It turned out to be a fruitful convention, with me making some great new connections (leading directly to some new freelance work beginning mere days after the convention!) as well as catching up with some fellow geeks I haven't seen in a while. A few of those said geeks can be seen on Parkablogs, the blog of Teoh Yi Chie, who took the above photo. There is great coverage of Comic-Con as well as great reviews of art related stuff!

My new book "Show Me the Body" sold well for me, and if you weren't at Comic-Con, you can still order it through Stuart Ng Books, who any true connoisseur of illustration know is THE one stop place to shop for quality, hard to find books featuring eye-popping illustration. You can also order it through Amazon.com
or through my CreateSpace e-store.

I'm not used to doing a lot of public speaking, so I was a little nervous on Sunday morning when I did a little talk on storyboarding and illustration. But things turned out fine as I showed some of my storyboards from past jobs and the resulting footage. I also showed some of my animation from my LucasArts days and answered questions from the audience. Things went fairly smoothly and I was relieved when I was told it was well-received.

Although the start of the convention was disappointingly slow saleswise, it picked up considerably on the weekend. Vice, a reliable top seller within my oeuvre sold pretty well. The big surprise was the popularity of my original animal sketches, many of which I have posted on this blog, like here and here and here and here and here.

Keep your eyes peeled for news on buying your own animal sketch online in the future.
I'm sure an animal sketchbook won't be a long way off either.

By the way, if you like my animal art, you'll love it on a canvas bag or on a mug or shirt! Check out Anson's Artzoo!

Tuesday, July 21, 2009

Comic-Con, Baby!

Well, San Diego Comic Con is coming up! If you plan on being there, come by and visit me at my Artists Alley table EE01. Where is that? Right here:



I'll be selling my new book Show Me the Body as well as my older titles, Saturday Nite #1 & #2, Diddly Squat, Vice, Hand of Fate and Babes In Space. And while you're there, make sure to say hello to my brother, who will be sitting next to me at his table EE02. He will be selling, among other things, his new sketchbook, Striking Work. I will also be selling some original sketches (a couple of samples are below). If you're not going, you can still pick up Show Me the Body by ordering here.



Tuesday, July 29, 2008

Geek Squad Interview

While tabling at San Diego Comic-Con, I was interviewed by The Geek Squad. Egads, why is my voice so squeaky in this interview?!

Sketchin' at Comic-Con

I spent a lot of my table time at Comic-Con sketching. Here are some of the sketches I did:





Wednesday, June 18, 2008

What a Difference a Day Makes (24 Little Hours)




A few weeks ago, my brother Benton and I held a little 24 hour comics session at my place. For those who don't know, the 24 Hour Comics Challenge involves creating a 24-page comic in 24 consecutive hours. No scripts or preplanning, just plowing ahead with lots of coffee and take-out food. Personally, I'm not really one to like to jump ahead without a game-plan (at least in as much as story is concerned) so I had a back up card up my sleeve: the adaptation card--if something didn't start appearing storywise after a reasonable amount of pages had been done, I would push the story toward an adaptation of a story I already knew.



As it happened, the retro-future detective scenario I started was going nowhere, so I played the card and the story became a retro-future adaptation of Sophocles' Oedipus Rex--a sort of pseudo detective tale about fate with a twist ending that has been used a lot in cinema--from films like Angel Heart to Fight Club. While the finished story didn't have anywhere near the elegance or complexity of the original, and while subsequent looks at Oedipus Rex's plot summary showed that I was way off the mark in a lot of ways, I think I came up with a good, action packed story nonetheless. Here are a couple of pages from the comic, which will be made available in one form or another at the San Diego Comic-Con this year, where both my brother and I will have Artist Alley tables.