Friday, March 14, 2014

Extra Texture

Sometimes you look at some old artwork you did, and you think back to the clear idea you had intended, and then see the final product you were able to produce at the time.  Sometimes the gap
between the two versions can get to you.  Such was the case with this piece.  So I dug out the old piece
and added a little extra texcha.  This is really much closer to what I had in mind when I had originally
done the piece five years ago.

Wednesday, March 5, 2014

Of 'Bots and Bunnies


I've been spending a bit of my extra time drawing robot sketches.  These were done in preparation for a book project I hope to have ready by Comic Con.  More later.


For you comics fans, here's a little drawing I did for for the Stan and Sharon Sakai Benefit Auction.  Stan Sakai, the creator of the comic book Usagi Yojimbo, has had some very tough times recently.  His wife recently acquired a rare debilitating disease.  After an extended stay in the hospital, she is home, but requires 24-hour care.  The cost of the care is more than the Sakai's insurance covers, so The Cartoon Art Professional Society is putting on an  auction to help raise money to offset some of the Sakai's ongoing medical expenses.  Donations can be made here, and the first in a series of benefit auctions will be held beginning March 5 via Ebay under the name "CAPSauction".

Wednesday, December 25, 2013

Lost LucasArts

I worked on a lot of projects during my time at LucasArts that were announced to the public, but later cancelled or changed before being released.   This has generated some interest from some hardcore LucasArts fans in some of these discarded materials.  Going through my old files, I recently dug up some old animation I did on some of these games.  I put together some of them into a reel, and have included some descriptions of these materials.



1. Herc's Adventures
These are "clean" versions of some of the animation I did for this game.  Sometimes you can't always appreciate the animation as well with all the backgrounds, scrolling and activity going on during gameplay.  Also--especially with sprite-oriented games, sometimes things can be lost in the translation during processing.  These clean versions give you a better look at the original feel of the animation.

By the way, if the flame in the Hades animation looks familiar, it may be because I pretty much used the same animation as when I animated the flames in Ben's motorcycle exhaust in Full Throttle.  That in turn may look familiar because I pretty much copied it frame by frame from the flames from the dragon in Disney's Sleeping Beauty!

2. Full Throttle
Here's a clean version of the run cycle used in a cutscene in Full Throttle where Ben tries to escape from a big ball of flame on an airplane (if I'm remembering correctly)

3. Ghoul Patrol
Raw animation from Ghoul Patrol.

4. Loom
This was animated for a cutscene in the 256 color version of Loom.  I don't remember for sure if this version of the animation appeared in the final version of the released game.

5. The Dig (Brian Moriarity Version)
Here is some animation from the Brian Moriarity version of The Dig.  The first shot is a walk cycle of the creature that is reincarnated for this early version of the skeleton puzzle.  The second shot is a death-by-electrocution animation cutscene of a sea creature.  Somewhere, there exists an animation I did of two of these creatures ripping one of the characters in two.  The third shot is the reincarnation shot of the creature in the skeleton puzzle.

6. The Dig (Noah Falstein Version)
Here are some walk-cycle animations I did of some creatures for the Noah Falstein version of The Dig. The premise in this version of the game was that the world was inhabited by a dying race of six-limbed creatures.  Because of this, much of the technology could only be operated by the surviving natives, or by the cooperation of two human characters (it was to be a multi-player game.)  The most feared creature in the game was the Terrabat, a creature with a pair of claws and two pairs of wings.  A couple of Terrabat animations are shown here.

I have another reel here of animation from various LucasArts games (as they appear in the released product).  There are also some animations from the Moriarity version of The Dig and a test animation from the unreleased Indiana Jones and the Iron Phoenix.



Tuesday, December 24, 2013

Happy Holidays from Anson Jew!

Hello, friends!  Have a happy and joyous holiday season!  And a great 2014!

-Anson


Monday, October 21, 2013

You've Got a Friend ('Til the End) In Me

Last year I drew storyboards for the latest sequel to a popular film franchise. The original film was about a boy named Andy and his relationship to his favorite toy, who is a normal toy, until certain occasions when he decides to come to life.  Of course, I'm talking about..


Here's a little featurette about the making of Curse of Chucky, the straight-to-video 6th sequel in the Child's Play franchise.  Jump to 13:00 so see my storyboards in action on the set. This is one of several featurettes on the DVD/Blu Ray set. There is also a storyboard to film comparison feature on the Blu Ray that features a few of my boards. Warning: many extremely gory spoilers!


Here are a few more boards I did for the film.  Click for for a larger view.



Tuesday, August 20, 2013

I, Robot!

I love robots.  Here's a little digital painting I made from one of my robot designs.